The Elite Skirmisher is the quickest counter to Ranged class units aside from the Onager Line. Cheap and quick to make, an army can quickly bring Skirmishers to the battle if an opponent's Ranged units are overwhelming. Having high Pierce Armor and bonus damage versus Ranged class units, they easily defeat archers and spearmen.
|Attack (Type)||3 (Pierce)|
|Line of Sight||7|
+3 vs Spearman Line
+4 vs Ranged Class
+6 vs Cavalry Archers
Civilization Specific Features
Not available to:
Britons: Created 20% faster (Team bonus)
Byzantines: Cost 25% less
Technologies & Upgrades
Attack and Range:
Fletching: +1 attack and range (Feudal Age).
Bodkin Arrow: +1 attack and range (Castle Age).
Bracer: +1 attack and range (Imperial Age).
Total attack and range: +3 attack and range
Padded Archer Armor: +1 melee and pierce armor (Feudal Age).
Leather Archer Armor: +1 melee and pierce armor (Castle Age).
Ring Archer Armor: +1 melee and +2 pierce armor (Imperial Age).
Total melee and pierce armor: +3 melee and +4 pierce armor
Chemistry: +1 attack (Imperial Age).
Ballistics: Provides accuracy for moving objects (Castle Age).
Conscription: Non-siege military units created 33% faster (Imperial Age).
Yeomen: Foot Archer range +1, Tower attack +2 (Britons, Imperial Age).
Use in Combinations
Strong counter to Ranged units. Weak to most units if not protected.